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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #342724 is a reply to message #342666] Thu, 08 October 2015 01:11 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
johnson wrote on Sun, 27 September 2015 05:07
silversurfer wrote on Sun, 27 September 2015 11:06
If it's a named NPC with a profile you shouldn't be able to handcuff him at all. This was fixed in revision 7635 in November 2014 so this fix is included in the r7974 release Wil posted.


I am using will's test build 7974. And in a sense I wasn't able to handcuff the named NPC since the game crushed...

Also I might have encountered another prisoner related bug. I successfully captured two specialists and sent them to Atremo prision (A10), which has been garrisoned by 20 militia. A little later I noticed in strategic view 2 enemy there (on top of my militia) when I tried to enter the area, I need to recapture it (the two were mowed by the present militia in a couple of turns), and I found no one in the jail.

silversurfer wrote on Sun, 27 September 2015 11:06
I have no idea how you managed to piss them off so they attack you on sight.


The relevant NPC's in Calisto: C13-"Lynn", D13-"Calisto D"

Well story wise it makes sense, you know that the cops are corrupt, and the air traffic controller tells you that they covered up the airplane crush. But its a little confusing because they are part of the civilian faction and attack on sight. And what the point of having named NPCs if they are just like any militia (Lynns inventory was nothing special, except a key but it didn't open anything and lock picking is faster)

As for Lynn I was under the impression that I need to take care of her in another way :/


P.S. For anyone who did play UC, where is the pilot?, one of the civilians in the factory mentioned he is north of something, but I can't recall what. (just the place in the line please, no spoilers) and the rest of the civilians spew the same lines just not this one.



It was some time ago, but UC-1.13 has separated the hostile civilians that used the original JA2 "Hicks" faction into separate in-game factions. A consequence was that a few of them would not go hostile reliably as these factions were probably unused place-holders for the game. I've used the expanded number of NPC's that v1.13 allows to add some new ones that act as triggers to get a response out of them... and some of those are the ones you've run into. Lynn however is original Urban Chaos, and if I remember correctly hostile from the start.

Now I know what another v1.13 addition, the take prisoners feature does. In general, I believe that only enemy units should be taken prisoner though the last time I did anything with this feature was to add new cells to the XML(s).



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.

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