Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Arulco Special Division
Re: New feature: Arulco Special Division[message #343724 is a reply to message #343717]
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Sun, 10 January 2016 16:49
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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This is another layer as far removed from the regular strategic AI as possible (enemy heli troops are still drawn from the queen's pool though, but as that hardly ever runs out, this won't be a problem).
Altering strategic AI can have very odd, unintended consequences that one only notices weeks later (both ingame, and, sadly enough, in RL ). For example, altering patrol sizes after a campaign has started can lead to a point where the AI doesn't send out any patrols AT ALL. Or where it forbids itself from attacking even lightly defended player positions. For this reason I came up with this: A smaller framework that manages just a few features, and, in the worst case, can completely break down (either by bugs or because the player successfully sabotaged it) without the game being broken (because the normal, dumb, patrol-sending AI is still there).
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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New feature: Arulco Special Division
By: Flugente on Sat, 09 January 2016 21:02
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Re: New feature: Arulco Special Division
By: grim on Sun, 10 January 2016 02:03
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Re: New feature: Arulco Special Division
By: Flugente on Sun, 10 January 2016 16:49
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Re: New feature: Arulco Special Division
By: buuface on Mon, 11 January 2016 06:43
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Re: New feature: Arulco Special Division
By: Flugente on Mon, 11 January 2016 13:06
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: buuface on Tue, 12 January 2016 08:39
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Flugente on Tue, 12 January 2016 21:07
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Re: New feature: Arulco Special Division
By: CVB on Tue, 12 January 2016 23:37
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: buuface on Wed, 13 January 2016 10:03
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Re: New feature: Arulco Special Division
By: Flugente on Wed, 13 January 2016 13:34
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Re: New feature: Arulco Special Division
By: Flugente on Sun, 20 March 2016 20:38
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Re: New feature: Arulco Special Division
By: Panzer on Sun, 20 March 2016 22:31
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Re: New feature: Arulco Special Division
By: Morbo513 on Mon, 21 March 2016 17:23
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Panzer on Tue, 22 March 2016 01:02
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Re: New feature: Arulco Special Division
By: Zarax on Sun, 19 June 2016 14:27
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: grim on Tue, 12 January 2016 17:48
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Re: New feature: Arulco Special Division
By: Zarax on Mon, 20 June 2016 09:28
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: TrentL on Mon, 01 May 2017 03:42
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Kitty on Fri, 24 April 2020 23:33
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Re: New feature: Arulco Special Division
By: Kitty on Sun, 07 June 2020 03:25
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Kitty on Sun, 07 June 2020 23:06
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Kitty on Mon, 08 June 2020 07:30
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Kitty on Mon, 08 June 2020 16:56
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Re: New feature: Arulco Special Division
By: Kitty on Sat, 20 June 2020 23:34
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Re: New feature: Arulco Special Division
By: rftr on Sat, 03 April 2021 20:11
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