Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Arulco Special Division
Re: New feature: Arulco Special Division[message #343747 is a reply to message #343742]
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Tue, 12 January 2016 21:07
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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buuface wrote on Tue, 12 January 2016 06:39Fair enough!
What other potential uses for ASD do you perceive?
Night Ops task forces?
Night Ops forces would simply be normal forces that you meet at night... that is very hard to time, as we don't know when the player engages. This is not different from the normal AI patrols, I don't see how this could be incorporated.
A few ideas from top of my head, what existing and not (yet?) existing features could be integrated:
- air strikes are in fact in the code, but were intentionally left out by Sirtech. If they were in, it woul be logical to let ASD control them.
- This one came up in the IRC yesterday: mobile artillery that fires into a sector from several sectors away. I'm not a fan of that, but this would fit too.
- Currently, if tanks are allowed, they are added to an outgoing platoon more or less at random. They could be another resource: ASD has to buy (and maintain?) the tanks, and the normal AI has to ask whether it can use one. Requires some interface, but doable.
- Enemy assassins are currently randomly generated. This could be integrated and extended: ASD gets its own intelligence agency. It has to recruit, train and control spies and assassins.
Would even work in conjunction with other features: If the player controls many SAMs, ASD stops heli missions and focuses its agents to sabotage them. In extreme cases, so closely timed that the SAM goes down the moment the heli enters their region, but thats more wishful thinking - Enemy generals are currently randomly distributed. The bonus for taking them out is significant, but a general him/herself is not very interesting.
Imagine this: Each of the above features gets a NPC that 'controls' it. An airforce general, a tank officer, an intelligence director etc.. These are essentially the generals from before, but each gives a specific bonus. Take him out, and you damage the entire feature (until they are replaced?). If the airforce chief is killed by you, no more strikes until the AI 'gets its command structure back together'.
I don't necessary plan to do these, but this is roughly what I have in mind for ASD.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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New feature: Arulco Special Division
By: Flugente on Sat, 09 January 2016 21:02
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Re: New feature: Arulco Special Division
By: grim on Sun, 10 January 2016 02:03
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Re: New feature: Arulco Special Division
By: Flugente on Sun, 10 January 2016 16:49
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Re: New feature: Arulco Special Division
By: buuface on Mon, 11 January 2016 06:43
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Re: New feature: Arulco Special Division
By: Flugente on Mon, 11 January 2016 13:06
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: buuface on Tue, 12 January 2016 08:39
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Flugente on Tue, 12 January 2016 21:07
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Re: New feature: Arulco Special Division
By: CVB on Tue, 12 January 2016 23:37
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: buuface on Wed, 13 January 2016 10:03
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Re: New feature: Arulco Special Division
By: Flugente on Wed, 13 January 2016 13:34
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Re: New feature: Arulco Special Division
By: Flugente on Sun, 20 March 2016 20:38
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Re: New feature: Arulco Special Division
By: Panzer on Sun, 20 March 2016 22:31
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Re: New feature: Arulco Special Division
By: Morbo513 on Mon, 21 March 2016 17:23
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Panzer on Tue, 22 March 2016 01:02
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Re: New feature: Arulco Special Division
By: Zarax on Sun, 19 June 2016 14:27
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: grim on Tue, 12 January 2016 17:48
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Re: New feature: Arulco Special Division
By: Zarax on Mon, 20 June 2016 09:28
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: TrentL on Mon, 01 May 2017 03:42
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Kitty on Fri, 24 April 2020 23:33
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Re: New feature: Arulco Special Division
By: Kitty on Sun, 07 June 2020 03:25
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Kitty on Sun, 07 June 2020 23:06
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Kitty on Mon, 08 June 2020 07:30
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Kitty on Mon, 08 June 2020 16:56
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Re: New feature: Arulco Special Division
By: Kitty on Sat, 20 June 2020 23:34
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Re: New feature: Arulco Special Division
By: rftr on Sat, 03 April 2021 20:11
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