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Re: New ammo type: cryo ammo[message #343849 is a reply to message #343848] Mon, 25 January 2016 01:40 Go to previous messageGo to previous message
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Registered:September 2014
Location: Berlin
I'll look into the animations for vehicles. It might be necessary to have dedicated shattering anims for the different vehicle types. Normal vehicle destruction just overlays a generic fireball animation before switching to the specfic static wreck picture. I doubt that a generic shattering overlay will fit the same way.

Small rant: anims.slf is a mess. Naming conventions not followed, multiple *.sti copies stored in different dirctories, wrecks sometimes stored with their vehicles, sometimes in the seperate "corpses" folder, sometimes missing altogether. The same with .jsd files.
Digging through the animations really makes you wonder about Sirtech's project management and priorities. We get no animations for throwing from a crouched stance, but 312(!) frames for cows dying and even animations for bloating cow corpses (sic, and sick) ...

[Updated on: Mon, 25 January 2016 01:43]




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