Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New ammo type: cryo ammo
Re: New ammo type: cryo ammo[message #343860 is a reply to message #343859] Tue, 26 January 2016 14:14 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
No need to overdo it (unless you really want happy ). A roughly vehicle-shaped block is enough (perhaps for each direction or so), provided it is shattered immediately. The thing will be purely white and if the block immediately breaks and flies everywhere, the player will barely have time to notice that we did a switcheroo ;)

Due to this (and me honestly being to lazy do do anims for all bodytypes and directions) we only have the above 2 anims. My Plan C was what you propose: a general purpose anim that fits everything. That would be really useful, as the above anims look silly for bugs and cows.

Eye candy vehicles, just like walls, trees, anything really, could be shattered as well. Some of the coding would be very awkward, but in theory I could colour them white just as well, and play a shattering animation upon destruction too.

Currently, prone characters use the crouched anim, simply because I'm a bit lazy devil



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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