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Arulco Revisited Revived?[message #344518] Sun, 13 March 2016 21:57 Go to previous message
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Messages:129
Registered:September 2014
Location: Berlin
The Facts
Arulco Revisited (AR) by Beka and JAsmine is a well regarded mod, judging from the feedback in this forum. However, the last update from
the original creators was released in January 2013.
Strohmann updated AR in November 2014 to work with the stable 2014 release (7609), but that update was mostly only for technical compatibility and didn't make use of many of the new features and items.
Basically, AR is stuck in the age of Release 4870.

Beka last visited here more than four years ago. In January 2013 JAsmine stated that he was all that was left of the AR team. He last
visited here in December 2014. Strohmann's last AR activity was in November 2014.
I tried to contact JAsmine several weeks ago via email and PM, but received no response. So at the moment, AR can be regarded as abandoned.

The Proposal
I think it's a shame that such a fine mod should become increasingly obsolete. To do something about that, I would like to take over care of AR for the time being. To prove that this is not just idle talk, I have uploaded a patch that fixes many bugs of AR1.4

What you can expect from me:


  • Update of AR to make full use of the current (81xx +) set of features
  • Consolidation of updates, bug-fixes etc. into a single installer
  • Updates of items used in maps, merc starting gear, army and IMP choices to the current item set
  • Map updates to better accommodate new features such as more water areas for SCUBA diving
  • More grass and undergrowth in wilderness maps
  • Some additional maps and underground sectors
  • stronger defenses at military bases
  • tile-set changes to adapt to new features such as creating fortifications and to enhance visual impressions
  • changes to the strategic map such as more varied travel times and modified SAM coverage
  • additional factions, some allied, some neutral, some hostile
  • less clear-cut decisions and more consequences to player actions
  • additional vehicles
  • much enhanced usage of facilities
  • additional NPCs, RPCs and merchants
  • tweaks to mercenary stats, traits and backgrounds
  • new items, mostly for immersion and role-playing purposes



What not to expect:

  • many new weapons. AR has always been a map mod, not a weapons mod
  • radical changes to game play and balance
  • enhancements that need code changes



The Question
I'm looking for feedback from the BP community if I should actually go for it.


  • Thief, how dare you steal the hard work of others!
  • I don't care either way, I won't play AR
  • Do it, such a great mod should be kept alive
  • Something else


If you have any questions, feel free to ask.

[Updated on: Sun, 13 March 2016 22:31]




Peace is a purely theoretical state of affairs whose existence we deduce because there have been intervals between wars.
J. Pournelle

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