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Re: Arulco Revisited Revived?[message #344526 is a reply to message #344518] Mon, 14 March 2016 08:10 Go to previous messageGo to previous message
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Messages:2657
Registered:December 2012
Location: Russian Federation
I think it's better to keep it a pure map mod (+ necessary XML tweaks like facilities etc) and to avoid changing items, mercs, gear kits etc. This will allow it to be compatible with item mods like SDO/IoV/AFS etc.
I personally prefer to always play AR+SDO, as it's the best item balance mod for 1.13.

My opinion:
+ Update of AR to make full use of the current (81xx +) set of features (always good to support for new features)
+ Updates of items used in maps, merc starting gear, army and IMP choices to the current item set
+ Some additional maps and underground sectors (more secret or underground sectors is good)
+ stronger defenses at military bases (maybe add snipers/machinegunners at roofs, add more complex minefields with tripwire etc that require high level sapper to disarm)
+ tile-set changes to adapt to new features such as creating fortifications and to enhance visual impressions (improvised fortifications like in Aimnas are great)
+ changes to the strategic map such as more varied travel times and modified SAM coverage
+ additional factions, some allied, some neutral, some hostile (more factions is always good)
+ less clear-cut decisions and more consequences to player actions
+ additional vehicles (why not?)
+ much enhanced usage of facilities (a good example is AV mod)
+ additional NPCs, RPCs and merchants (why not, especially since the BR is moved to later stage of the game)

- Map updates to better accommodate new features such as more water areas for SCUBA diving (I don't like water sectors, especially because AI cannot play with water well)
- More grass and undergrowth in wilderness maps (we have wildfire for that, AR maps have their style)
- tweaks to mercenary stats, traits and backgrounds (leave it to stock 1.13 or specialized mods)
- new items, mostly for immersion and role-playing purposes (avoid changing items, as this will break compatibility with item mods and you will have to support all changes in 1.13 later by hand)

In general, it would be good to add support for recent features, fix known problems (both tactial and strategic) and improve strategic balance and replayability without changing the original concept of the mod (pure map/strategic balance mod) and existing map style.



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