Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: combat jeeps
Re: New feature: combat jeeps[message #344637 is a reply to message #344635] Mon, 21 March 2016 01:16 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
@silversurfer: It depends - sometimes it's one LAW, sometimes it' s 2. I didn't change a lot regarding explosions - combat jeeps do however benefit from TANKS_DAMAGE_RESISTANCE_MODIFIER, I might have to change or at least rename that soon-ish. Anti-materiel rifles deal roughly 30 to 55 damage with the new stock values. Given their range and precision, they are perhaps the best counter against these vehicles (AP ammo also deals damage, as seen in the video, but it would take an entire squad to bring down a jeep just by ARs, SR and MGs.

@CVB: Yes, jeeps can be placed in the editor. Combat jeeps are now a new bodytype, with everything that includes, including editor-stuff.
I have no idea why, but I cannot see the video in the post. If you can, then likely the last FF update borked somewhere for me.

sevenfm pointed me to some tank/APC stis in anv's old thread. Perhaps we can replace this jeep with a better version, or even replace the old tank stis (which are missing animations for several directions, which is why tanks move so bizarrely). Not sure, have to see.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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