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Re: New feature: combat jeeps[message #344646 is a reply to message #344641] Mon, 21 March 2016 20:04 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Morbo513 wrote on Mon, 21 March 2016 15:29

To make their movement look less awkward, would it be possible to force them to move a certain number of tiles forward before being able to change directions, and only allowing them to do so 45 degrees at a time? Would also allow you to outflank them easier.

I thought about that. As far as I can tell, this would require an almost separate AI pathing method, and would be a lot more complicated than the current method. Considering what happened the last time someone tried to 'improve' pathing, I'd rather stay away from that.

Also, think about it: How many tile-based games do you know where that is the case?



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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