Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: combat jeeps
Re: New feature: combat jeeps[message #344663 is a reply to message #344653] Tue, 22 March 2016 20:30 Go to previous messageGo to previous message
silversurfer

 
Messages:2791
Registered:May 2009
Flugente wrote on Mon, 21 March 2016 21:27

Edit: As of r8116 & GameDir r2306, merc profile 71 (formerly the unused RPC71) is now used for the combat jeep. In Vehicles.xml, combat jeeps now get armor similar to kevlar vest as tank has spectra. Note that this is somewhat misleading, as the previously mentioned ammo modifiers are still evaluated. LAWs, however, seem to do a bit more damage - I've tested this several times. Most of the times a single LAW kills a combat jeep, but I've also seen it only deal 72 damage. Seems fair to me - almost but not a guaranteed kill.

Thank you for the quick update.

Regarding armor - the ammo modifiers are still useful. Ammo has different effects on different armor. With the different modifiers we can still define different effectiveness no matter how "high" the armor value of the target or the damage value of the ammo is. For example HEAT rockets are much more effective against "soft" targets than high power armor piercing rounds.

One more thing came to my mind. When someone fires armor piercing rounds on a lightly armored vehicle there is a chance that it could go through the windows/chassis and hit someone inside. Do you think it would be a good idea to score "lucky hits" that kill the passengers without destroying the vehicle? Of course this would be more useful if we could use the vehicle ourselves. ;-)



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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