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Re: RPG decisions[message #344668 is a reply to message #344666] Wed, 23 March 2016 02:59 Go to previous messageGo to previous message
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Messages:129
Registered:September 2014
Location: Berlin
Awesome idea! I've always felt that the RPG aspect of JA2 got the short stick compared to the many tactical and management enhancements of 1.13. I like to have moral dilemmas in a game.
And getting a moddable decision tree would open up so many new possibilities...
Just a couple off-the-cuff ideas: if this feature would also extend to neutral civ(group)s AND if decisions and consequences could include giving and receiving items and/or depend on game events, we suddenly would have a quest engine, and generic merchants, and some of the outside players you proposed here.
For example, handing a video found in Tixa dungeon (showing torture of political prisoners) to a reporter could result in an arms embargo, delaying the delivey of new tanks for the ASD. Or one of the terrorists could turn the tables and offer a bounty on Carmen Dancio's head.
A random element might be included in the results, enhancing replayability



Peace is a purely theoretical state of affairs whose existence we deduce because there have been intervals between wars.
J. Pournelle

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