Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » MercProfiles.XML Add-On Tweak (Add-On for Arulco Vacations v1.03)
Re: MercProfiles.XML Add-On Tweak[message #344753 is a reply to message #340960]
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Sun, 27 March 2016 18:50
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breversa |
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Messages:104
Registered:November 2010 |
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(Thread necromancy warning ?)
Ed, your work on mercs relationships is AWESOME!!! I spent several *hours* reading your explanatory post last night and found it very well thought out, so much that I'd love it to be included in stock 1.13 ! :-D
There's however the speech issue... but I for one could live with text-only.
Other options I'm thinking of :
- using a similar-meaning sound file. I'm pretty sure I saw that somewhere : the text said something and the sound was different, but the meaning was the same. Something like text = "I've come across an enemy !" and sound = "Enemy's here !"
- regarding your *bleep* sound idea, using one of the merc's pain grunt sound effects might be appropriate for text related to hated mercs. It's not perfect and won't never equal a voiced text, but I think it's better than either nothing or a moreless random sound/music. Otherwise, silence is the way to go.
- tweaking /cutting the names out of the sound files, where appropriate. For instance, if we could get "Dimitri" out of Ira's "Good show, Dimitri !", we could use that new sound for anyone else. I'm no sound specialist so I cannot comment on the feasibility. It may also not work for all the cases. For instance, Raider and Raven's lines could hardly apply to anyone else. But aren't we trying to get the most of finite resources ? :-)
[Updated on: Sun, 27 March 2016 18:57] Report message to a moderator
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Sergeant
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