Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: easily placed extra civilians
Re: New feature: easily placed extra civilians[message #344856 is a reply to message #344853] Sun, 03 April 2016 23:56 Go to previous messageGo to previous message
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Messages:129
Registered:September 2014
Location: Berlin
Extremely useful information re: spawning behaviour, random locations, attributes, creating armed civilians and and checking game facts. Thanks a lot!

Edit: since later edits don't show up as unread and tend not to be seen, I'll rather write an additional post

Flugente wrote on Sun, 03 April 2016 21:46

As for making a group hostile, that might already be in lua, not sure.


I looked a bit more deeply, and it seems like that's true

from ExplosionControl.lua:
SetCivGroupHostile( Group.KINGPIN_CIV_GROUP , Civ_status.CIV_GROUP_HOSTILE )
		
for iLoop = GetTacticalStatusFirstID(Team.CIV_TEAM),GetTacticalStatusLastID(Team.CIV_TEAM) do
	if ( CheckMercPtrsInSector (iLoop) == true and CheckMercPtrsInActive(iLoop) == true and CheckMercPtrsInCivilianGroup (iLoop) ==
           Group.KINGPIN_CIV_GROUP ) then
		for aimLoop=GetTacticalStatusFirstID(Team.OUR_TEAM),GetTacticalStatusLastID(Team.OUR_TEAM) do
			if ( CheckMercPtrsID1SeenID2(iLoop,aimLoop) == SEEN_CURRENTLY ) then
				MakeMercPtrsHostile( iLoop )
			end
		end	
	end	
end
 
if ( CheckCombatMode == false ) then
	EnterTeamCombatMode(Team.CIV_TEAM)
end	



[Updated on: Tue, 05 April 2016 09:51]




Peace is a purely theoretical state of affairs whose existence we deduce because there have been intervals between wars.
J. Pournelle

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