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Re: New Feature: Disease[message #344882 is a reply to message #334916] Tue, 05 April 2016 20:20 Go to previous messageGo to previous message
WilsonMG is currently offline WilsonMG

 
Messages:28
Registered:October 2011
Location: USA
So I just experienced my team catching Malaria and Cholera for the first time since this feature was added... It's still early on in this playthrough, but I've just defeated the Drassen horde for the second time now after restarting because of the morale issues I'd had with some of the Dynamic Dialogue/Opinions.

Now, don't get me wrong, I like a little micro-management, but this is getting to be a bit ridiculous. I didn't realize that all these new features were going to be potential game-enders before I could ever get a game going. I now have to purge all food and water, and the fact is, I just can't afford to. My only options are to keep potentially contaminated items around, or starve/dehydrate. I just got a shipment of MREs and water bladders in from BR's with what money I did have right before discovering everyone was getting sick.

My question is this: If I set DISEASE_CONTAMINATES_ITEMS = FALSE will the items be free of disease or does is stay with them like if I were to turn diseases off entirely and then turn them back on how it stays with the mercs? I.e. if I were to set it back to TRUE, would they still carry the disease(s)? Can I just turn off contamination of items, delete any food/water they had while they were diseased, and then give them fresh food and water and those items never carry disease even if the mercs are diseased when I give them to them?

[Updated on: Tue, 05 April 2016 20:33]

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