Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Disease
Re: New Feature: Disease[message #344884 is a reply to message #344882] Tue, 05 April 2016 20:59 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
If you set DISEASE_CONTAMINATES_ITEMS to FALSE, items will still be contaminated (and new items continue to be infected), but infected items wont infect mercs anymore. This means that if turn this on later again, they will again infect people, but as long as this is off, eating from infected items will not give you disease.

Note that this only governs items that were infected (food by an infected person eating from it, blades that struck infected people, and ammo carrying disease). Food that is in a bad state due to rotting can still give various disease, for each disease, this is determined by the <InfectionChance_BADFOOD> and <InfectionChance_BADWATER> tags in Disease.xml. Set those to 0 to get rid of that.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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