Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: easily placed extra civilians
Re: New feature: easily placed extra civilians[message #344905 is a reply to message #344889]
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Wed, 06 April 2016 16:16
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CVB |
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Messages:129
Registered:September 2014 Location: Berlin |
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Flugente wrote on Tue, 05 April 2016 22:50The AI would sometimes use it. It does check whether it has several guns which one to use (afaik), but this would not work on armour. Additionally, a modder might want to explicitly have an enemy use a specific item (like, say, the leader of a criminal gang using a custom-set golden desert eagle). Without controlling the entire inventory, this might not happen (so on, say, higher progress values, the enemy might get spawned with a MG3 and use that, which is reasonable gamewise but not what the modder intended).
Well, controlling the entire inventory would be the luxury version, but also slight overkill, IMHO. I would be more than satisfied by CreateArmedCivilain(..) extended by appearance (hair, skin, dress) and possibility to add some items without replacing auto-generated ones, and on the other hand, CreateCivilian(..) extended by the hostility setting and maybe a relative skill level.
A modder-administered array of integers would be icing on the cake. My original idea of writing to/reading from an external text file via LUA creates a nightmare of synchronization if save/reload is taken into account.
Quote:So only when you killed the cow did the enemies rise again ;) So cows are responsible for holding back the zombie apocalypse?
Peace is a purely theoretical state of affairs whose existence we deduce because there have been intervals between wars.
J. PournelleReport message to a moderator
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Sergeant
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New feature: easily placed extra civilians
By: Flugente on Sun, 03 April 2016 17:20
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Re: New feature: easily placed extra civilians
By: smeagol on Sun, 03 April 2016 17:59
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Re: New feature: easily placed extra civilians
By: CVB on Sun, 03 April 2016 19:27
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Re: New feature: easily placed extra civilians
By: Flugente on Sun, 03 April 2016 19:45
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Re: New feature: easily placed extra civilians
By: CVB on Sun, 03 April 2016 22:30
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Re: New feature: easily placed extra civilians
By: Flugente on Sun, 03 April 2016 22:46
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Re: New feature: easily placed extra civilians
By: CVB on Sun, 03 April 2016 23:56
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Re: New feature: easily placed extra civilians
By: Kitty on Sun, 05 May 2019 19:11
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Re: New feature: easily placed extra civilians
By: CVB on Tue, 05 April 2016 09:53
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Re: New feature: easily placed extra civilians
By: Flugente on Tue, 05 April 2016 14:07
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Re: New feature: easily placed extra civilians
By: CVB on Tue, 05 April 2016 17:02
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Re: New feature: easily placed extra civilians
By: Flugente on Tue, 05 April 2016 23:50
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Re: New feature: easily placed extra civilians
By: CVB on Wed, 06 April 2016 16:16
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Re: New feature: easily placed extra civilians
By: Flugente on Thu, 07 April 2016 01:06
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Re: New feature: easily placed extra civilians
By: CVB on Thu, 07 April 2016 14:44
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Re: New feature: easily placed extra civilians
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Re: New feature: easily placed extra civilians
By: Wil473 on Thu, 07 April 2016 19:49
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Re: New feature: easily placed extra civilians
By: CVB on Mon, 11 April 2016 21:02
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Re: New feature: easily placed extra civilians
By: Flugente on Mon, 11 April 2016 21:13
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Re: New feature: easily placed extra civilians
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Re: New feature: easily placed extra civilians
By: Slax on Sun, 15 May 2016 21:35
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Re: New feature: easily placed extra civilians
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Re: New feature: easily placed extra civilians
By: Kitty on Mon, 03 June 2019 01:01
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Re: New feature: easily placed extra civilians
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Re: New feature: easily placed extra civilians
By: Kitty on Mon, 03 June 2019 06:46
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Re: New feature: easily placed extra civilians
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Re: New feature: easily placed extra civilians
By: tais on Sun, 03 April 2016 22:04
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Re: New feature: easily placed extra civilians
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Re: New feature: easily placed extra civilians
By: Kitty on Sun, 05 May 2019 18:56
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Re: New feature: easily placed extra civilians
By: Kitty on Mon, 03 June 2019 00:47
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