Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Disease
Re: New Feature: Disease[message #344914 is a reply to message #344910] Thu, 07 April 2016 01:03 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
If there was a battle in a sector in the last two days, there is an increased chance that the first disease (Arulcan plague) breaks out. Although I intended otherwise, removing corpses does not lower the chance of that happening, as we don't know whether any sector has corpses if it is not loaded (it's a code thing).

You can interact with a corpse by clicking on it with a knife, you can then behead it, gut it, take the clothes off (to get uniforms to disguise your spies) or take it into your hands. The knife is necessary due to cursor code reasons. Interacting with a corpse this way risks an infection with any disease (see <InfectionChance_CONTACT_CORPSE>-tag in Disease.xml), the chance is heavily modified by the age of the corpse ( a corpse that's still warm is less dangerous than one that is several days old). However, protective gear (surgical gloves and mask) lower the chance of an infection this way (they also lower the chance of infection by interacting with other people, especially for doctors. If you have problems with people exchanging disease all the time, these items are worth considering).



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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