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Re: New Feature: Disease[message #344935 is a reply to message #344929] Fri, 08 April 2016 00:03 Go to previous messageGo to previous message
WilsonMG is currently offline WilsonMG

 
Messages:28
Registered:October 2011
Location: USA
I've got the disease on items off, everyone has masks on, everyone has gloves in inventory, plenty of food, plenty of water, two doctors working around the clock and a majority of my team drops dead within a day.

If I set the <sInfectionPtsFull>###</sInfectionPtsFull> variable higher will it give me more time to cure my people? Also, will turning all "InfectionChance_X" to "0" effectively eliminate a disease? I want to remove Ebola from the equation while retaining things like Staph, Malaria, etc.

I'm doing everything I can to play with diseases still on, I just need them to be much less of a pain in the ass, and more of a nuisance than a game-ending issue.

[Updated on: Fri, 08 April 2016 16:32]

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