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Re: New Feature: Disease[message #344942 is a reply to message #344936] Fri, 08 April 2016 16:33 Go to previous messageGo to previous message
WilsonMG is currently offline WilsonMG

 
Messages:28
Registered:October 2011
Location: USA
Yeah, sorry, I edited my post because I'm a bit torn. I'm doing everything I can to avoid having to restart for the nth time so I'm trying to find a way to leave diseases on but somehow be able to fight through them, which as of right now with the default settings seems impossible if you have bad luck like I did and catch several diseases on your whole team on Day 1.

I'm currently tweaking the heck out of Disease.xml to see what I can do to make it fit my desired impact on the game. I don't want to remove diseases completely, but as mentioned above, I only want them to be there for realism and as a nuisance--something that you have to put a little time into to fix--not a game/character-ending event. Hell, most of these diseases have vaccines these days and you'd think anyone traveling to the ass crack of the world would invest a couple hundred bucks when their life is at stake, and they're pulling in upwards of $25K US every two weeks.

EDIT: OK, so I basically made the chance for infection 1/4 of the original values across the board, and lessened the impact on health regeneration to roughly 1/4 as well (1/2 still had people dying left and right). I also made the points per hour anywhere from 1-5 depending on the severity of the illness. This has seemingly made it so that two capable doctors can cure/heal one character at a time, give or take, which is the sort of nuisance I was looking for.

UPDATE EDIT: That did the trick. It took a week, a pile of Medical Kits, four cases of MREs (I'm now fighting starvation because I'm out of food and funds), constant jockeying of Doctors and Patients, and there are 20-40 enemies in every sector that I can see (still no militia trained due to vanilla setting of needing more towns captured), but I was able to beat back diseases with the above settings with no deaths. That, at least to me, is the desired effect of having something like this in the game, rather than a death sentence for everyone, so I'm content.

[Updated on: Fri, 08 April 2016 22:17]

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