Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: sector fortifications
Re: New feature: sector fortifications[message #345374 is a reply to message #345371] Mon, 09 May 2016 07:24 Go to previous messageGo to previous message
BattleGnome is currently offline BattleGnome

 
Messages:60
Registered:April 2016
Before the weekend I was wishing something like this was possible to help hold off the massive counter attacks. Wonderful timing. I'm amazed that such good work is still being done for this game, and that such dedicated people such as yourself are doing it in your free time and asking very little in return. Well done to you and all the other active modders keeping this game alive.


Edit:
An afterthought... would it be possible to also place landmines and other boobytraps using this (or a similar) system? So you can preplan a minefield and have it created along with the fortifications by using a merc task, instead of actually placing them manually?

Also, could it be possible to fell tress and clear shrubs? I'm sure that they will eventually be in the way of my perfectly placed fortifications and it seems like an obvious (to me anyway) extension to this kind of mass battlefield fortification system. I'm not sure if it will actually be possible, but it can't hurt to ask.

[Updated on: Mon, 09 May 2016 07:33]

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