Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: individual militia
Re: New feature: individual militia[message #345603 is a reply to message #345592] Fri, 20 May 2016 21:54 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
A bug introduced with this feature caused militia to disappear while moving around. This happened with mobile militia (ALLOW_MOBILE_MILITIA = TRUE), not those moved by strategic command. This has been fixed in r8227.

A small note: When adding this feature, I added a few error messages, like Possible error: Not enough individual militia found in MoveIndividualMilitiaProfiles. These appear whenever this feature encounters a situation that shouldn't happen. As this feature relies upon a sector having the same number of militia as militia profiles in a sector, this often happens when that isn't the case - which naturally happens if you load an older game that didn't have this feature (on) with an exe where it is now active.
In that case, loading a sector with militia causes Possible error: Not enough individual militia found in GetIdOfUnusedindividualMilitia to be played quite often, after which a militia profile is created and the issue is resolved. The other solution would be to magically create them on the entire map upon loading, which didn't seem right at the time.

So don't necessarily panic if this happens, depending on your old save, it is expected.

[Updated on: Fri, 20 May 2016 22:00]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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