Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: mines require workers
Re: New feature: mines require workers[message #346104 is a reply to message #346100] Tue, 05 July 2016 13:53 Go to previous messageGo to previous message
ratpaz is currently offline ratpaz

 
Messages:137
Registered:April 2015
Location: Italy
So let's say we have a 50% loyalty in a town and 50/100 workers we have a 25% income?
I agree with explosive skill, to make it less useless would be good if workers training rate use explosive instead of leadership, or maybe both.

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