Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: mines require workers
Re: New feature: mines require workers[message #346108 is a reply to message #346104] Tue, 05 July 2016 17:09 Go to previous messageGo to previous message
silversurfer

 
Messages:2791
Registered:May 2009
ratpaz wrote on Tue, 05 July 2016 12:53
So let's say we have a 50% loyalty in a town and 50/100 workers we have a 25% income?

That would be a bit drastic. I'd rather have the income related to the number of workers instead of loyalty. Loyalty could define how many workers we can train.
So let's say we have 50% loyalty in town we can train 50/100 worker which would grant us 50% income.

We should lose workers if we lose loyalty. Loss of loyalty could result from sectors lost or "bad" decisions.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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