Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Arulco Special Division
Re: New feature: Arulco Special Division[message #346123 is a reply to message #346117] Wed, 06 July 2016 22:07 Go to previous messageGo to previous message
RunAwayScientist is currently offline RunAwayScientist

 
Messages:84
Registered:September 2001

Hey, awesome, good stuff. Thanks, Flug.


I omitted a lot of data on some of the decisions the AI made (namely what sectors it went after) since it seemed fairly random. But perhaps not. I'll try to be detailed.


I raised the fuel range for the ASD helicopters to 50, so that the enemy helicopters can cover the entire map. Therefore, the farther the ASD helicopters travel the longer it will take for them to be re-used. 201 * 50 = 10.050/60 = 167.5 hours to refuel (6 - 7 days)


Before changing the fuel values and on initial testing when this feature was added to the build, Omerta and San Mona became priority targets. Very often, two groups of 6 elites would be dropped on the San Mona locations. If the first helicopter drop was defeated, a second would shortly follow. In addition, I noticed sectors would have '12' troops in its location. Farms, Drassen, Omerta, or San Mona. I assumed a second air drop was done on the location to reinforce it.


Sometimes mercs did not comment on airdrops. I'm not sure if this is tied into the 'CHANCE_SAY_ANNOYING_PHRASE' value (I have mine at 40), but it might be confusing to some players when a combat dialog box suddenly appears. This might not be a bad thing, since surprises are part of war (so deal with it newbie).


During testing, I cleared out Chitzena, San Mona, Drassen, Omerta, the two North SAMs, and about 8 different farm facility sectors added by Wildfire/1.13 . With ASD refuel at a value of 10, it literally took about 5 days for nearly all of these locations to be re-taken by air drops. With a troop pool of 1.250, the Queen did not send additional attacking forces to re-take city sectors. I do not know if this means that ASD heli attacks have been tied into the attacking code (as opposed to supplementing it), or if the Queen was not fast enough to prioritize an attack before ASD code dispatched helicopters.


The latter might actually be the case, since with my tweaks the Queen makes decisions once every 12 hours (with Generals at 5). The ASD helis attacked once every 8 hours (at 10 refuel time).


I of course encountered the bug where the game would hang/crash if attempting to load an unloaded sector where a heli-copter attack is occuring. I am unsure if this has been fixed yet, but the only workaround at the moment is to simply retreat and attack from the side.


Priority targets appear to (annoyingly) be San Mona and city sectors, with farm sectors or Omerta having the least priority. I do not know what method you used to determine attacked sectors, but I think randomly hitting locations is preferable to prioritized locations.


Obviously you have a massive workload now, but when you do get around to XML-izing some of the ASD heli options, I'd like to remove 'Brothels' as a target for the ASD ; such that the queen honors her agreement to vacate San Mona. I'll admit, it is tactically devastating to have a major source of early game income cut-off, so I'm not complaining too much but I can't decide if it makes sense for elites to enter San Mona or not. Hmmm...


Good stuff though. As an experienced player, this adds a new dynamic. Again, with my settings of 201, as the player nears Meduna the helicopter attacks become more frequent (less fuel used) and this seems an appropriate balance. Since I have helicopters turned on in the very beginning of the game, it also seems like the elites are 'hunting' the player after they arrive in Omerta (since there are many farms in Wildfire outlying Omerta). Being hunted and tracked down by elites is something that makes sense strategically for the Queen to do.


Hope that gives you some data to play with.


Report message to a moderator

Corporal 1st Class
 
Read Message bar10.png
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message thumbs26.png
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: New feature: Intel
Next Topic: New feature: militia resources
Goto Forum:
  


Current Time: Tue Dec 03 04:13:40 GMT+2 2024

Total time taken to generate the page: 0.01461 seconds