Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: individual militia
Re: New feature: individual militia[message #346284 is a reply to message #346273] Sun, 17 July 2016 10:13 Go to previous messageGo to previous message
ratpaz is currently offline ratpaz

 
Messages:137
Registered:April 2015
Location: Italy
Flugente wrote on Sun, 17 July 2016 00:05


Assign mercs to heal? Hmm. That would work, but given the number of wounded militia... you could hire dozens of doctors to deal with militia then. Hmm. Perhaps for some game mode where we only train and heal them, without fighting ourselves? MASH gameplay?


It's just an idea, since we can heal mercs i wonder why we can't heal militia the same way
but instead of using dozens of doctors,
just as example, let's say the natural regeneration is 0.5 health/hour a single doctor can speed up the healing process by another 0.5 to 3 health/hour depending on his skills, and more doctors can do even better.
Yes this will make doctors much more important in a campaign, since we will need to have atleast a good doctor in every city we control, but there are a lots of doctors to hire from AIM/Mercs anyway...maybe also mines should produce a bit more to support this.


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