Home » MODDING HQ 1.13 » v1.13 Bug Reports » NCtH "bug"
Re: NCtH "bug"[message #347431 is a reply to message #347419]
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Sun, 30 October 2016 19:54 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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Enneagon |
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Messages:51
Registered:July 2016 Location: Latvia |
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This is not a bug, is older than NCTH and even 100 ap system, that is original vanilla behaviour, and based on design decision on how to represent time as action points. And not even unique to Jaged Alliance at that, btw.
The idea is:
- a turn represents some fixed time interval;
- more agile person divide turn (fixed time interval) into more action points;
- a gun as such take fixed time to fire;
- thus, more agile person needs more ap to fire, as the proportion of turn time interval to fire remain the same.
The core assumption here is that it's fixed time to handle a gun, not affected by person agility or other stats (usually mean as the mechanical action of the gun itself), thus the number of shots a gun can make per turn never change regardless of who uses it. It can be disputed how accurate and applicable such assumption is, but it's quite popular (as often aid in game balance besides other things) and is used by original JA, and never reversed.
PS: this is also explained in the official manual of the game.
[Updated on: Sun, 30 October 2016 20:28] Report message to a moderator
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