Doubtful about the possibility of this, but is there some way we could create an Action Queue of sorts, mainly for stealth purposes, so that way I can have 2 mercs attack at the same time, without the enemy being able to shout or react otherwise. this stems from my idea of on the Drassen Airfield map, somehow having one merc come from each side of the gate, and then both attacking and slitting the throats of the guards. Would of course have to be subject to standard chances of failures, perhaps only available in turnbased, as I feel this would not work in real-time.
The other idea is somewhat tied into the prior. again, doubtful, but perhaps some way to give half-decent instructions to Militia. maybe just nothing more than drawing lines, that they will (loosely) follow. If anyone has seen HOI4's battle planner, that is more or less the idea I have, but for tactical combat. Would be nice to tell them how I want them to attack, and let them work the rest out, and feel that this method would work nicely for that purpose.
Maybe these could be in some kind of planning mode/vision.
If anyone wonders where this idea comes from truly, it is a recurring dream I have of JA2. Manuel and another of my mercs take down the gate guards quietly, the militia rushes through the gate and begins. their attack, and then when the enemy at the ACA building hear the shots, another few mercs take them down no problem.
edit. sorry if this should belong in the Feature requests, I started typing this and for the duration of it, wholesale forgot about anything but my vision.
This game is designed for turnbased tactical combat, you cannot do several different things at the same time when there's active battle going on.
You can always enable forced turnbased mode and do any complex maneuvers you wish.
Implementing more complex control over mercs in realtime mode is possible but unlikely as it's a lot of interface and other work with very little gain.
Improved militia control feature was implemented in experimental release, so at least it's possible if someone decides to add this.
This is how it looks in the game: