Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: individual militia
Re: New feature: individual militia[message #347520 is a reply to message #346290] Sat, 12 November 2016 08:32 Go to previous messageGo to previous message
RunAwayScientist is currently offline RunAwayScientist

 
Messages:84
Registered:September 2001
ratpaz wrote on Sun, 17 July 2016 14:45

2) It seems individual militia got problems hiring from Kerberus
I had 2 sectors full of trained militia in Drassen and all was working fine until i hired a elite militia from Kerberus, after 24 hours i got 2 new militia, the elite i ordered but also a green militia
consequently i got the error "not enough individual militia found in getidofunusedindividualmilitia"



This gentleman has had the exact same problem as I, though he has modified less .xml files. This should be fairly straight forward to reproduce, simply recruit Kerberus mercs with all features of Individual Militia set to TRUE.


This applies to new save games and fresh loads. I have modified a number of .xml files, including DifficultySettings (though this seems to have something to do with an interaction between the Militia Overview website and maybe the internal storage of variables? Maybe a bad array, or vector? )

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