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Re: New feature: militia resources[message #348042 is a reply to message #347987] Wed, 04 January 2017 11:50 Go to previous messageGo to previous message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
Since this feature removes the possibility to manually equip militias - would it be possible to have an option when starting training to select more/better equipment, i.e. higher resource costs, resulting the coolness factor of militia gear going up?

Maybe, if this was expanded into a whole new feature, one could make sure that all trained militia wear 3 pieces of armour, etc.?

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