Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » VENGEANCE: RELOADED Info, Hints and Tips
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #348917 is a reply to message #348913] Sun, 19 February 2017 23:31 Go to previous messageGo to previous message
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Messages:2657
Registered:December 2012
Location: Russian Federation
Greyfoot wrote on Mon, 20 February 2017 02:07
Hey guys, could anyone explain to me in layman terms how damage dealt is calculated and also what values affect remaining AP`s after being shot? Penetration values are all very similar of all ammuntion so as of now it takes 2-3 shots to the torso from 5.56 and 7.62 NATO rounds to drop a bad guy. I guess it depends on the gun itself and not the ammo? Still I find it a bit annoying that grunts take 2 shots or a 3 round burst to the chest and they keep shooting back happily. My lvl 7+ mercs get hit once and they are unable to retaliate or move or do anything really,all while wearing good body armour. Igor just got hit by an m2 carbine to the chest with full health wearing a close to 100% kevlar with ceramic plates and got knocked out for 3 rounds. I shot the shooter,a red shirt sergeant, in the head with a Steyr scout for 50% damage from less than 20 tiles away. Needless to say he crawled behind cover just to return the next round to fight. It seems as of now, assault rifles only hold advantage over smg`s by effective range.

APBPConstants.ini
AP_GET_WOUNDED_DIVISOR  = 1
BP_GET_HIT              = 200
BP_GET_WOUNDED          =  50

Quote:
Is there any way to overhaul penetration and/or damage dealt by weapons for the next release?

No, unless there will be someone wanting to overhaul the whole weapon mod. It's too much work.
It would be much better if VR used SDO or AFS mods as base weapon/item mod for better balance but currently it is based on stock 1.13 with all it's balance flaws.

Quote:
My lvl 7+ mercs get hit once and they are unable to retaliate or move or do anything really,all while wearing good body armour. Igor just got hit by an m2 carbine to the chest with full health wearing a close to 100% kevlar with ceramic plates and got knocked out for 3 rounds.

This should not happen, looks like a bug, maybe related to background bug that was fixed recently.



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