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Re: How to snipe?[message #349734 is a reply to message #349731] Sat, 06 May 2017 11:42 Go to previous messageGo to previous message
killswitch is currently offline killswitch
Messages:2
Registered:March 2017
what happens when the enemy gets closer? especially below 70 tiles.

do you use an unmodified ja2 1.13 in the 7435 or 7609 version and use the ncth accuracy calculations?

unmodified ncth has a base aiming distance of 70 meters (= 7 tiles) and a scope effectiveness multiplier of 1.1.

with perfect weather conditions, daylight, a 10x magnification scope and a high level character with 100 marksmanship/wisdom/dexterty you should get 70 meters * 10 magnification * 1.1 scope effectiveness = 770 meters = 77 tiles of effective aiming distance. anything beyond that should have quickly deteriorating results.

imho the base aiming distance is set way too low in 1.13. it makes ironsights on anything beyond handgun range nearly useless and puts way too much emphasis on using scopes. in my game i modified the constants (you can find them in ja2/data-1.13/cthconstants.ini):


NORMAL_SHOOTING_DISTANCE = 70 ... set to 140

IRON_SIGHT_PERFORMANCE_BONUS = 20.0 ... set to 5.0, because the problem with ironsights is their arbitrarily limited range and not the effectiveness within this range.

SCOPE_RANGE_MULTIPLIER = 0.7 ... set to 0.5, because increasing the normal_shooting_distance also means increasing the minimum range for scopes. reducing this multiplier reduces the minimum range of scopes again.

SCOPE_EFFECTIVENESS_MULTIPLIER = 1.1 ... set to 0.7, because otherwise 7x mag scopes would already outrange most sniper rifles.

SCOPE_EFFECTIVENESS_MINIMUM = 50 ... set to 75, to counter the lower scope effectiveness. otherwise a low skill shooter equipped with a 2x mag scope would have worse long range results than with ironsights.

[Updated on: Sat, 06 May 2017 11:48]

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