Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: militia resources
Re: New feature: militia resources[message #350965 is a reply to message #346251]
|
Thu, 14 September 2017 15:45
|
|
BumBum_tot |
Messages:1
Registered:September 2017 Location: Germany |
|
|
Hello,
i have a problem, when i train militia with the new feature milita requires resources.
I startet a new game and set ALLOW_TRAINING_ELITE_MILITIA = TRUE. I use the new feature MILITIA_REQUIRE_RESOURCES = TRUE (nice work and good idea by the way). I convert some items to train milita (ca. 135 guns, 100 armour and 2,8 misc) and set LEADERSHIP_AFFECTS_MILITIA_QUANTITY = FALSE.
After training militia i get 3 elite militia, not 10 regular as i expected (payed 750 bucks).
So i start some experiments.
1) If i train the next militia squad i get no militia (ca. 80 guns, 80 armour and 0,4 misc at training start of 2nd militia squad).
2) If i add some misc items (~2.2), i get some elite militia. When i change before ALLOW_TRAINING_ELITE_MILITIA = FALSE, 2 veteran militia joined my army.
3) If i set MILITIA_REQUIRE_RESOURCES = FALSE all is working normal (10 regular militia spawn after training is finished).
I´d like to play with the new resource system, but is this a bug or do i something wrong?
Report message to a moderator
|
Civilian
|
|
|
Goto Forum:
Current Time: Sun Dec 01 04:52:17 GMT+2 2024
Total time taken to generate the page: 0.01180 seconds
|