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Re: New feature: individual militia[message #351473 is a reply to message #351214] Mon, 13 November 2017 21:57 Go to previous messageGo to previous message
RunAwayScientist is currently offline RunAwayScientist

 
Messages:84
Registered:September 2001

Dev Build - 8506


Hey Flug, bug report time:

So it appears the militia issue is almost fixed. The 'Individual Profile Duplication' bug and error message will still occur when you move a squad of militia or mobile militia into a sector that is currently loaded. It can be any sector. It happens with Kerberus or regular militia.


I have not tried reloading a bugged save to see if wiping the individual militia resolves duplicated profiles.


As long as you unload the sector from game memory by loading another sector before moving militia into it, you can avoid this bug in the current build (for now).

This is a C++ vector or variable scope issue, which is beyond my ability to fix or track down.

A very frustrating bug to figure out, for sure. Perhaps it would be better to not create a profile for a militia if it isn't found? For those with old saves, that means that only their new Kerberus or newly trained or defected militia would have profiles, but it might avoid the duplication bug. Thoughts?

[Updated on: Mon, 13 November 2017 22:00]

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