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Re: AV v1.10[message #352245 is a reply to message #352242] Wed, 31 January 2018 18:04 Go to previous messageGo to previous message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:

The shopping part of Franks Heukermes appears to be buggy,
If i talk to him with r657 exe and hit the [Buy/Sell] button, the game freeze-locks,
i.e. even ALt+X will not allow to shut it down, only the taskmanager(win xp).
Doing that with stock 7609 exe results in: Assertion failure [line 990 in file shopkeeper interface.cpp].


That's not good! I'll check it out.

Quote:
Entirely cosmetic map issue:
Some roof tiles dont disappear after the inside of a building is explored, iirc already noticed some in Omerta,
the roof part over the entrances of Franks bar in San Mona definitely dont disappear.


I fixed them in the Update to v1.10

Quote:
Balance:
Playing @normal item progress speed(instead of minimum, and of course as always no "drop all";)
most mercs came with the Browning pistol and btw an excellet assortment of items, thanks;),
but e.g. a Stoner lmg and a C7ct for machinegunner/marksmann apppeared quite OP to me,
also the impact of low profile costs on JA2s financial aspect, add to that all the equipment for free.
(e.g.: running out of money? create an imp to sell his stuff)
I should mention that BR quality is at default although i always play at 1 or sometimes 2
as i thought it was intededly set to that lvl so we can see all new items in the shop,
would it affect item progress to go down if i lower BR quality?


It's a 'vacation' - it is intended that you have plenty of money (no excuses for failure). As for Bobby Ray's, in line with the 'vacation' aspect it is intended that you have access to whatever you want - again, no excuses for failure. As you lower the Quality you will get closer to the actual in-game progress level.

Quote:
The hiring fee of some mercs appears not to line up with their expertise,
e.g. compare Gasket or Juan to Static,
or low fee for Henning as the iirc most outstanding example that does ot line up with others.
(well, i wouldnt even hire him if he gave me money;)


I used a formula for every Merc's salary (except in-country RPCs). Static and Henning have lower salaries than expected because of their age and slower evolution (it's harder for them to learn). I may have to lessen the age penalty in the salary formula.

Quote:
another thing i am not sure about whether intended or flaw:
3 new mercs met 4 bandits in a hut in B7


You'll find Kingpin's men in a few other sectors also. I can't control their behaviour, but have noticed you can fight the ones outside of San Mona without getting the ones in San mona hostile. Consider that they don't know you did it. However, once you get the ones in San Mona hostile then they will be hostile everywhere. Why this is different than the behaviour of Tony's gun smugglers . . . I can only guess it has something to do with the coding of the Fight Club and the Chalice quests. The same behaviour will be seen with the Hicks outside the farm -- killing those outside the farm won't turn the farm ones hostile, but killing the farm ones will turn the outside ones hostile. Again, I can only guess it has something to do with the coding of the marriage quest.

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