Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Intel
Re: New feature: Intel[message #352476 is a reply to message #352475]
|
Mon, 19 February 2018 01:09
|
|
Flugente |
|
Messages:3507
Registered:April 2009 Location: Germany |
|
|
As this game mechanic is non-trivial, this separate post deals with the Hide & Get Intel assignments.
Mercs can now hide in disguise and gather intel in enemy-occupied territory. It is very strongly recommended that any mercs attempting to do so have the covert trait.
To set this up, the following conditions must be true:
- The merc must be in tactical.
- The merc must be disguised. Note that this does not require that the merc has the covert trait, as anyone can disguise. However only those with that trait will be any good at this.
- The sector must be enemy-occupied.
- The enemy must not be aware of the merc (so no, this won't work once combat has been initiated).
- And the merc must be alone, no other mercs of militia allowed.
If all of these conditions apply, you can use the $ menu to assign the merc to the Hide or Get Intel assignment.
Once we assign the merc, we will leave the sector, and the merc will now be on assignment in that sector. At that point we can switch between Hide and Get Intel freely. On those assignments, there is the constant risk that the enemy eventually discovers the hidden merc.
This can cause us to receive a 1-3 hour time penalty. During penalty we won't gain any intel.
The risk depends on
- how advanced the sector is (taken from CoolnessBySector.xml). Hiding in Meduna is a lot riskier than hiding in Drassen.
- 15% level + 15% stealth + 70% covert trait (stealth - takes into account the stealth trait, background boni and worn stealth gear boni, but not agility or other stats)
- personality - slight bonus for sociable (better at blending in), slight malus for cowards and nervous disability
- If we are actively trying to get intel, the risk is doubled compared to hiding. If we do so disguised as a soldier, the risk is increased by factor 5. If we sleep or are on a penalty, we count as hiding (in order not to force the player to re-assign by hand).
In extreme cases, we not only receive a penalty, but be exposed - we will drop into combat at the exact position we were in when we got on that assignment... with our disguise removed. And the alarm raised, the enemy will be aware of you and actively search for you. Depending on where you left your merc, this can be extremely deadly, so plan accordingly.
As the alert is raised, this also means that even if the enemy does not find you and you re-disguise, you will still have to get out of there. Unless your spy is also a radio operator and uses the (probably not widely known) sideeffect of jamming preventing red alert being raised.
While the spy is hiding in a sector, they take note of the enemy even if they are not actively out for intel - we get a precise reading of enemy troop counts. This also works with the scout trait - a concealed scout with CAN_DETECT_ENEMY_PRESENSE_IN_SECTORS_AROUND set to TRUE will also detect troops in adjacent sectors. Depending on your positioning, this can be a valuable source of intel on its own.
While no other assignments are possible (no, you cannot train militia under the enemies eyes), you can simple get out of this assignment by setting your merc on duty. You will drop into 'combat' in the sector, but thankfully your disguise will be active, and the alert will not be raised.
Note that if any combat is initiated in this sector, like from other mercs or militia arriving, this merc will join combat from their location, too. This also means that the Retreat option will not be available (how would we retreat from inside the sector?).
Hiding is its own reward, as this allows your mercs to stay hidden in enemy territory. Previously this was not possible, which meant that a spy infiltrating a city had to either shelter in a mine or leave territory to sleep. Now you can actually deploy your spies long-time. Which seems pretty much what I'd expect spies to do. This alone should make spy roleplay a lot more viable.
If you are on the Get Intel assignment, you will also get intel (who'd have thought?). The amount depends on
- how advanced the sector is (taken from CoolnessBySector.xml). Hiding in Meduna is a lot riskier than hiding in Drassen.
- 50% wisdom + 10% level + 5% scout trait + 15% covert trait + 20% snitch trait
- personality - bonus for sociable or assertive, malus for primitive and loner. Penalty for forgetful of psycho.
- If we are disguised as a soldier, the gains are doubled.
It thus follows that the safest way to do this is in an 'uncool' place (like some swamp in the north-east or Chitzena), while the biggest gains can be made in Meduna itself.
It is not necessary to have the covert trait to try this, but... I really, really recommend it. It might also be better to try to go for small but constant rewards in small towns rather than constantly facing constant mouse-and-cat games with the enemy in high-level installations.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
|
|
|
|
|
|
New feature: Intel
By: Flugente on Mon, 19 February 2018 01:08
|
|
|
Re: New feature: Intel
By: Flugente on Mon, 19 February 2018 01:09
|
|
|
Re: New feature: Intel
By: Flugente on Mon, 19 February 2018 01:09
|
|
|
Re: New feature: Intel
|
|
|
Re: New feature: Intel
By: Elvis_A on Mon, 19 February 2018 15:08
|
|
|
Re: New feature: Intel
|
|
|
Re: New feature: Intel
By: Flugente on Wed, 21 February 2018 21:09
|
|
|
Re: New feature: Intel
|
|
|
Re: New feature: Intel
By: JP'TR on Fri, 16 August 2019 20:33
|
|
|
Re: New feature: Intel
By: ZedJA2 on Wed, 25 September 2019 10:48
|
|
|
Re: New feature: Intel
By: gougluinn on Sat, 15 September 2018 22:20
|
|
|
Re: New feature: Intel
|
|
|
Re: New feature: Intel
|
|
|
Re: New feature: Intel
|
|
|
Re: New feature: Intel
|
|
|
Re: New feature: Intel
|
|
|
Re: New feature: Intel
By: Kitty on Mon, 29 March 2021 00:02
|
|
|
Re: New feature: Intel
By: GASK3T on Wed, 16 May 2018 19:54
|
|
|
Re: New feature: Intel
|
|
|
Re: New feature: Intel
By: GASK3T on Mon, 21 May 2018 18:36
|
|
|
Re: New feature: Intel
|
|
|
Re: New feature: Intel
By: GASK3T on Wed, 23 May 2018 01:03
|
|
|
Re: New feature: Intel
By: Kitty on Mon, 04 November 2019 02:03
|
|
|
Re: New feature: Intel
By: Elvis_A on Fri, 17 April 2020 21:01
|
|
|
Re: New feature: Intel
|
|
|
Re: New feature: Intel
By: Kitty on Tue, 14 July 2020 05:37
|
|
|
Re: New feature: Intel
|
|
|
Re: New feature: Intel
By: Kitty on Fri, 24 July 2020 22:53
|
Goto Forum:
Current Time: Sun Dec 01 09:24:28 GMT+2 2024
Total time taken to generate the page: 0.01592 seconds
|