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Re: New feature: additional dialogue[message #352585 is a reply to message #352041] Wed, 28 February 2018 22:35 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
As of r8531, we can also play sounds when consuming items (applying camo/food/drink/elixir/clothes/drugs), the dialogue event is
ADE_CONSUMEITEM = 15,					-- we applied an item to us, aData1 is the item index



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

 
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