Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: individual militia
Re: New feature: individual militia[message #352730 is a reply to message #345324] Thu, 22 March 2018 10:41 Go to previous messageGo to previous message
LatZee is currently offline LatZee

 
Messages:187
Registered:December 2015
Just to mention two small problems that happen when Individual militia is on, they are far from gamebreaking or anything and even in a way balance each other out, but still cheeky

1) militia upkeep is always the default value, so ini settings are ignored when individual militia is on (lowering it a bit is my favourite way of balancing out maps with more city sectors, like WF or AR maps, where e.g. 4 sector Chitzena barely pays for itself otherwise cheeky)
2) Kerberus guys get a lot cheaper, in fact way cheaper than training your own militia

[Updated on: Thu, 22 March 2018 10:48]

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