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Re: AV v1.10[message #352991 is a reply to message #352990] Fri, 06 April 2018 17:39 Go to previous messageGo to previous message
Victor_Tadeu is currently offline Victor_Tadeu

 
Messages:98
Registered:December 2015
Location: Brazil
edmortimer wrote on Fri, 06 April 2018 11:29
Quote:
NO, WAIT, LEAVE IT!!! We can use this kind of ammo to shot down Arulco navy ships!!!


How did you know adding a boat was on my list?

Really, though, yes I can add those Nelmo Suzano guns you were talking about. After all, Ray in San Mona specializes in unique and collectable weapons. You also have to modify Magazines.XML if they are going to have different loadout than what is already in-game - and that can be a nightmare as you can't simply just add new items, you must keep them in sequence. That has kept me from adding several weapons I wanted to add until such time as I have the time to completely re-work Magazines.XML & AmmoStrings.XML and ALL their references to every firearm in Items.XML & Weapons.XML.


That's why I started to work on the Lapa FA 03, not the Pentagun. Lapa FA 03 uses NATO ammunition and STANAG magazines that already are ingame. Pentagun would need a new and exclusive quickloader for 12g. I will try to add Lapa FA 03 right now and see how much time it takes. Balancing it out will be another story, first I want to see how much work is to add it. The bottlenecks I usually have is transparency and palette. I like to edit images in Paint (like a pro) and frequently transparency goes to sh*t, and I have no clue how to make a palette for my pic so I just uses existing palettes from another weapon.

EDIT: And thaaaaats was easy. A new Lapa FA 03 already is in game, even bought it from Bobby Ray. Stil an M16A2 stats clone and the inventory pic could be a little better, but it really was super easy to clone a existing weapon and change it.

[Updated on: Fri, 06 April 2018 18:29]




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