Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: individual militia
Re: New feature: individual militia[message #353231 is a reply to message #353177] Thu, 19 April 2018 22:27 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
I'v committed some things in r8558.
The argument in Strategic Movement.cpp was wrong though (we have to move the profiles first). ResetMilitia() would be rather bad in this case though, as this function causes militia to drop all guns and creates them anew, in new positions, and then arms them. We absolutely don't want that in case they arrive in combat (and it looks a lot better if they arrive on the sector border, the reset would cause them to be all over the sector).

MoveIndividualMilitiaProfiles(...) is a bit more effective now, and the relevant warnings only show up once in that file. Not the harsh language thing though. That's kinda important methinks.

Currently the only way outside of the code to know what profiles exist is the website.

[Updated on: Thu, 19 April 2018 22:28]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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