Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)
Re: New (unofficial) mercs: The Ryder twins (Mass Effect: Andromeda)[message #353233 is a reply to message #353221] Thu, 19 April 2018 22:36 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
I assume you are playing with the current SCI, which should have a GameDir of r2420 or so?

The files in this are all based upon GameDir r2399. It is thus highly likely that is the problem. In this case, lua functions in in Overhead.lua have been changed - AddInfo(...) was effectively replaced with AddIntel(...), function AddArmsDealerAdditionalIntelData() was added, function SetPhotoState( aIndex, aState ), function AddPhotoData(...), function GetPhotoData( aType ) were added and so on.

If I recall previous versions of these mercs did not come with that script, so you did not overwrite the script with anything there.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

Report message to a moderator

Captain

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: New feature: individual militia
Next Topic: New feature: mp3 support
Goto Forum:
  


Current Time: Mon Dec 02 11:22:57 GMT+2 2024

Total time taken to generate the page: 0.01765 seconds