Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New (unofficial) merc: Max Payne
Re: New (unofficial) merc: Max Payne[message #353830 is a reply to message #353732] Tue, 19 June 2018 00:21 Go to previous messageGo to previous message
calu is currently offline calu

 
Messages:8
Registered:February 2007
Location: Germany
Flugente wrote on Sun, 10 June 2018 23:42
Perhaps someone might be interested in getting the sounds from part 1 and 2 heart ?



You can download the full RAS files from Max Payne 1 here: https://drive.google.com/file/d/0Byxv4BMtWd2yWWY2bFBRY1F4aUE/view

Then get MAX-FX Tools here: https://www.moddb.com/games/max-payne/downloads/max-fx-tools

Install MAX-FX Tools and run in CMD something like
"C:\Program Files (x86)\MAX-FX Tools\RasMaker\RASMaker.exe" -x "C:\Path\to\ras\files\x_english.ras" "C:\Path\to\extract\wav\files\x_english\"


This will create a couple of folders in the last path of the command. Look in "data\database\sounds" to find all game dialogue sounds. Random mutterings from Max during gameplay can be found in "characters\max". The graphic novel narration is in "story", dialogue from cutscenes and stuff in "ingame". The "enemy" folder also has some funny stuff from the junkies, mobsters...

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