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Re: New Voicepacks for IMP, NPC & AIM[message #353837 is a reply to message #353829] Tue, 19 June 2018 19:30 Go to previous messageGo to previous message
townltu

 
Messages:384
Registered:December 2017
Location: here
Not a full voicepack, so in case @mods pls feel free to move this message to a better place.


"019_Dying" audio file for Spyder with final speech to motivate remaining mercs and/or player.
Warning! May trigger unrecoverable traumatic emotional experience for those receptable to such stuff,
that is, unless player has a handwritten copy of the World's Funniest Joke in pocket.

Furthermore battlesnds etc for Wolf/Razor, Grizzly, and something creepy for Buzz e.g. when she spots Lynx/whoever.
All must be renamed according to purpose, unless triggered by script.

http://www.mediafire.com/file/2luorb4k374mtwa/019_DYING_etc.7z


Now to something completely different,
as many may already know JA2 and Wizardry 8 shared several voice actors,
and since Flugente enabled more barrlesounds and introduced additional dialogue from script,
an incomplete list of shared voices in JA2&W8, based on what my ears told me:

Shawn Lyng aka Wolf&Razor: [NPC/VOC]_Aletheides*, NPC_Rubble
Vicky: NPC_Anna (wrong accent, but Battlesnds and a few lines fit)
Grizzly: NPC_Bildublu (slightly wrong modulation, some stuff within imo acceptable range)
Buns: F_Chaos_20 (major differences, though some stuff may & Battlesnds do fit)
Tyrone Benskin aka Magic: [NPC/RPC]_Saxx
Buzz: NPC_GUARD_FEMRAP_*, Voc_Al_[Aziz/Lure/Madeus],
Spider: VOC_Janette (&F_ECC10 but wrong modulation)

Will convert the battlesounds and some short standard stuff like "spots enemy" etc for those above sooner or later,
but not dive into cutting snippets and recombining them to smth, i.e. that would be your task.

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