Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New (unofficial) merc: Max Payne
Re: New (unofficial) merc: Max Payne[message #354103 is a reply to message #354102] Fri, 20 July 2018 19:46 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Yes, but note that I've altered several scripts for this. If the game doesn't recognize some of the functions in there, you will get a crash, in that case, one has to check what to use.

Also note that these mercs cannot be added to an ongoing campaign - merc profile changes only affect new campaigns.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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