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Re: New Feature: Disease[message #354240 is a reply to message #354176] Tue, 07 August 2018 14:02 Go to previous messageGo to previous message
General_Chaos is currently offline General_Chaos
Messages:4
Registered:July 2018
This feature works well, but I had to set much lower chances for infections, because my entire squad was infected with everything at day 2, so my Great Arulcan Revolution turned into WHO mission with full squads of medics. And also I removed any chances to get chlamydia from corpses, because my mercks do not rape corpses nor steal their underwear, no, not even Razor! He may eat some human flash and wash his face with blood sometimes, but he is not a sick bastard!

And I also have a suggestion about this feature. Different mercs should have different resistances against diseases. Like, Miguel & co. lives in Arulco from their birth, and they definetly are immune to most of local diseases. Medicks should have more resistance, because they know something about infection and how to prevent it. Old mercs recuperate slowly, young ones can get well faster, AIM mercs can be vaccinated and Speck does not do that for his skilled and brave warriors... Well, you get the idea. Obviously, setting individual risistance for every kind of disease for every merc would be insanely tedious, so one multiplier per merc would be enought. Like, "DiseaseResistance", which would be = 1 for, say, Barry (normal chances), and 1.5 for Moses (he is old, so greater chances to get sick and longer recuperation), and 0.2 for someone like Hamous (5 times lower chances to get sick and really fast healing. At last those Metavirians will be usefull!). Well, may be, in some distant future...

[Updated on: Tue, 07 August 2018 14:18]

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