Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New merc (kinda): chaos Buns
Re: New merc (kinda): chaos Buns[message #354341 is a reply to message #354264]
|
Mon, 13 August 2018 22:55
|
|
ZedJA2 |
|
Messages:202
Registered:January 2018 |
|
|
Well, I didn't mean to trash on anyone's parade. I'm fully aware that the voice actor being the same is key here, at least for some.
I'd remind people, however, that crazy people often don't have the same voices -- mimics have different voices like copycats, and there are the multipersonality nut jobs like Sybil.
My concern is not for that however. My concern is that I may like parts of Disease as it is constructed -- for example, I currently like the proposal on corpses and that being more of a strategic component, since I think the makework is not too much, and it can have both benefits and negatives.
So what happens if I want part of the Disease features, but not another? As long as that can be done (forgive me for not re-reading it all again), so that I can shut off Chaos Buns or a part of the disease feature, then I might try it out.
I think the idea of the Special Division, resources, Workforce can combine nicely with parts of Disease (like corpses) to make a good team, and maybe even be allowed to influence zombie or bloodcat spawning or attacks. But, the problem for me with Disease is that the food/drink management, and the contamination via items management -- is a huge gameplay workload. Now, I can avoid all that by having a lot of docs all the time, but that makes this game more like UNESCO than Mercs.
Though originally I thought the comments about Spider and Dr.Q being only paramedics had minimal direct importance, I can see how if you take the above thoughts to their limit -- you get some annoyance on having only some paramedics and not Doctors.
I always excused it as -- well, they have been out in the field more so less focused on healing.
I'm not against disease, nor hardcoding, and Chaos Buns I suppose can be avoided if careful. But Disease is going to end up with so many features in it, that it is going to need to be able to be customized. There seems to be capability on that, from my skim. I hope such customization will be possible for Disease in future, since it has a chance to be very robust in a resources type game (workforce/special division/etc).
I will try to read more on Disease.xml customization.
[Updated on: Mon, 13 August 2018 22:58] Report message to a moderator
|
Sergeant 1st Class
|
|
|
|
|
New merc (kinda): chaos Buns
|
|
|
Re: New merc (kinda): chaos Buns
By: townltu on Fri, 27 July 2018 14:44
|
|
|
Re: New merc (kinda): chaos Buns
|
|
|
Re: New merc (kinda): chaos Buns
|
|
|
Re: New merc (kinda): chaos Buns
By: Gopan on Wed, 08 August 2018 00:34
|
|
|
Re: New merc (kinda): chaos Buns
By: ZedJA2 on Wed, 08 August 2018 09:03
|
|
|
Re: New merc (kinda): chaos Buns
By: Gopan on Wed, 08 August 2018 12:33
|
|
|
Re: New merc (kinda): chaos Buns
By: townltu on Wed, 08 August 2018 13:29
|
|
|
Re: New merc (kinda): chaos Buns
|
|
|
Re: New merc (kinda): chaos Buns
By: Flugente on Thu, 09 August 2018 00:16
|
|
|
Re: New merc (kinda): chaos Buns
By: ZedJA2 on Mon, 13 August 2018 22:55
|
|
|
Re: New merc (kinda): chaos Buns
By: Flugente on Mon, 13 August 2018 23:12
|
|
|
Re: New merc (kinda): chaos Buns
By: ZedJA2 on Tue, 14 August 2018 05:36
|
|
|
Re: New merc (kinda): chaos Buns
By: Wil473 on Fri, 07 December 2018 16:52
|
|
|
Re: New merc (kinda): chaos Buns
By: Flugente on Wed, 12 December 2018 22:57
|
Goto Forum:
Current Time: Fri Nov 29 23:00:46 GMT+2 2024
Total time taken to generate the page: 0.00821 seconds
|