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Re: New feature: Burying the dead[message #354350 is a reply to message #354343]
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Tue, 14 August 2018 05:48
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ZedJA2 |
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Messages:202
Registered:January 2018 |
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@ Flugente
By the way, your YouTube videos on that various features added do help make the new features more understandable and give of sense of what to expect. Thanks for making those also. I've seen many of those. The ones on the latest Intel features and covert ops were illuminating.
I'll have to check if you made one on disease and later on for corpses.
For the zombie spawns, you could simplify the attempt to connect things, perhaps, by using a recent running total (say over the last week or month) for total unburied zombies -- this would then attach a risk number for additional zombie attacks on poorly guarded locations (as you do currently), or add a percentage to spawn an "advanced zombie" as a bonus -- like elites in enemy squads currently -- when you have to high a running total of corpses.
But all that needs thought. Anyway, I'm sure you will revisit things as you do that often lately. The fleshed out features have become much more interesting as you work on them. I'll probably be playing this game even 20 years from now, thanks to you.
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Sergeant 1st Class
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New feature: Burying the dead
By: Flugente on Sun, 12 August 2018 15:39
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Re: New feature: Burying the dead
By: SabinyAk on Sun, 12 August 2018 22:33
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Re: New feature: Burying the dead
By: Flugente on Sun, 12 August 2018 22:55
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Re: New feature: Burying the dead
By: SabinyAk on Mon, 13 August 2018 01:25
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Re: New feature: Burying the dead
By: ZedJA2 on Mon, 13 August 2018 22:30
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Re: New feature: Burying the dead
By: ZedJA2 on Mon, 13 August 2018 23:03
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Re: New feature: Burying the dead
By: Flugente on Mon, 13 August 2018 23:08
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Re: New feature: Burying the dead
By: ZedJA2 on Tue, 14 August 2018 05:48
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Re: New feature: Burying the dead
By: Gopan on Tue, 14 August 2018 06:29
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Re: New feature: Burying the dead
By: ratpaz on Tue, 14 August 2018 07:50
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