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Re: New feature: Burying the dead[message #354350 is a reply to message #354343] Tue, 14 August 2018 05:48 Go to previous messageGo to previous message
ZedJA2

 
Messages:202
Registered:January 2018
@ Flugente

By the way, your YouTube videos on that various features added do help make the new features more understandable and give of sense of what to expect. Thanks for making those also. I've seen many of those. The ones on the latest Intel features and covert ops were illuminating.

I'll have to check if you made one on disease and later on for corpses.

For the zombie spawns, you could simplify the attempt to connect things, perhaps, by using a recent running total (say over the last week or month) for total unburied zombies -- this would then attach a risk number for additional zombie attacks on poorly guarded locations (as you do currently), or add a percentage to spawn an "advanced zombie" as a bonus -- like elites in enemy squads currently -- when you have to high a running total of corpses.

But all that needs thought. Anyway, I'm sure you will revisit things as you do that often lately. The fleshed out features have become much more interesting as you work on them. I'll probably be playing this game even 20 years from now, thanks to you.

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