Home » MODDING HQ 1.13 » v1.13 Bug Reports » Problem with Squad Movement from the Strat Map (JA2 rev 8589 on 2430 Directory)
Problem with Squad Movement from the Strat Map[message #354392]
|
Thu, 16 August 2018 12:05
|
|
ZedJA2 |
![](/images/ranks/sergeant_1stclass.png) |
Messages:202
Registered:January 2018 |
|
|
Odd problem that I've not seen before in JA2 v1.13 on any version. Current version is 8589 SCI on 2430 directory.
I'm trying to move all of my units, whether 1 squad or 2 squads into another strategic tile.
The first time I tried to move my units out of Omerta to another tile outside Omerta -- the game warns that this is a Hostile Sector and basically scoffs at movement orders. (The message pops up in a little box above the strategic map -- "Movement Orders? This is a hostile sector!" I can move out of the tile via using a squad move while in tactical at the map edge, but using the strategic map is useless because of this message.
Second time this happened was when I tried to move into Drassen North from the tile to its West. Now, it is also doing it when moving from North Drassen to Mid Drassen.
Basically, every time I have won a sector, even after killing all the zombies that appear, the sector is being considered still hostile and I'm not sure why. All the zombies are dead. I'm waiting for the multiple waves, since usually those near a person won't spawn until you clear those that first spawned (and all zombies are dead since they equal when finally done the number of enemy corpses -- yes I've been keeping track since the issue is a pain in the behind for movement). The marker for finding the last survivor shows nothing on the mini-map (I've had it work in this game to find the last survivor, so I know what to look for).
NOTE: A bad result of this issue is that I cannot move more than 1 squad at a time into a City Sector, since I have to move via map edge and it will only move one squad at a time using that method (I also do not get the positioning stuff -- so no coordinating timing of attacks.
Now, I do have zombies on -- single spawn per killed person. I also have the new Strategic Militia Movement on -- I've never had that on before. I also have the Assassins on who can embed covertly within the Militia, but it is too early for that I guess, since I have no militia yet and have not conquered Drassen.
I may be missing something obvious.
I'm wondering if perhaps the game is presuming that any other hostile nearby sector, for possible reinforcement by the enemies, is enough to allow for this to keep the current cleared sector hostile. In other words, since I have reinforcements on for both militia and the enemy, and since I have the new Strategic Movement, perhaps it remains hostile just because there are enemies on the way, even though they have not arrived (as if they were sent in via Enemy Radio Operator or whatever).
I've not had this happen before in any version. I mean, I have had the occasional hiding enemy who camps in the nearby sector then appears, or a zombie stick around. But this is different. It prevents this Strategic Map Movement for my squads, that's never happened before. I'm pretty sure it is happening even when traveling outside of any city tile, but I'll check for that next time I am not adjacent to a city tile or in one (which is the only case that I can think of so far where this might not be happening).
So I guess, in summary, it is a combo of supposedly a hostile sector and no allowed strategic move of squads or mercs.
Any suggestions?
I can post any INI files and so on if required. I think the last version I used was something like 8540 and that did not have this issue, but I also did not have the Strategic Movement for Militia etc enabled in previous games.
[Updated on: Thu, 16 August 2018 12:30] Report message to a moderator
|
Sergeant 1st Class
|
|
|
Goto Forum:
Current Time: Sat Feb 15 15:16:01 GMT+2 2025
Total time taken to generate the page: 0.00946 seconds
|