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Re: Music mods?[message #354676 is a reply to message #354675] Mon, 03 September 2018 19:16 Go to previous messageGo to previous message
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Registered:December 2012
Location: Russian Federation
MrStitch wrote on Mon, 03 September 2018 18:40
Is it possible to change the code or the music file so that when BATTLE A is called it would randomly select a track between A and I? I think this way you could put in more music files. Has anyone tried this? Im looking at the Music Control.cpp from Extended_Music (cant post link yet, but its above here in the forum) and with my basic code knowledge I see that something like this was attempted. The two code files (Music Control.cpp and Music Control.h), where would I copy and paste the code inside what JA2 file or, what file opens the music code in JA2. Also I seem to be on build 7435 2014 official release 14.08.27 I thought that was the most up to date stable build. Is there a more recent one? Where to download if so? I would love to have at least 5 different battle themes playing but 10 would be best. I could easily extend the tracks by taking a pair and gluing them on to the back of each other in a music editor e.x Audacity and then have that loop but that would kinda kill immersion. If you know how to get me started or have an idea of how to add more music id love to build the mod.

In my Ja2+AI.exe based on 7609 I use patch from VR mod which allows many music tracks:
More music tracks available: 
- NOTHING_E_MUSIC - NOTHING_P_MUSIC, 
- TENSOR_D_MUSIC - TENSOR_P_MUSIC, 
- BATTLE_B_MUSIC - BATTLE_P_MUSIC,
- CREEPY_MUSIC_B - CREEPY_MUSIC_D,
- CREATURE_BATTLE_MUSIC_B - CREATURE_BATTLE_MUSIC_D
- note: not all tracks need to be provided, but those that are should to be put in correct order (e.g. if there's no BATTLE_O_MUSIC, then BATTLE_P_MUSIC won't be used even if it's put in directory)



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