Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Disease
Re: New Feature: Disease[message #354872 is a reply to message #354849] Fri, 14 September 2018 18:01 Go to previous messageGo to previous message
Toybasher is currently offline Toybasher

 
Messages:20
Registered:April 2018
Gopas wrote on Thu, 13 September 2018 15:53
I did the Doctor/ Patient assignment but it cures only their health. When they say they are all done , if i leave them still as patients, as soon as i speed up the timer, here we go again, they insist that they are ready but the sickness sign remains. If i give them other tasks to do they are losing health again. So how exactly can i heal them completely, so that ugly disease sign goes away ?

I used the cheats and went forwards and backwards to look for medicines. Found plague medicine, tetanus and something else. My soldiers have contracted malaria, no malaria medicine though. Maybe i should have them eat moldy bread as a substitute for penicillin.


You still have to keep them on doctor/patient. They'll keep saying "ALL DONE!" and bring up the "hey your mercs did something wanna stop time compression" every hour but you have to keep them doing that until patient is flashing red. Each time they say "ALL DONE" I think one "Disease Point" (NOT the strategic map disease points but the merc infection level) is removed.

My biggest issue is it seems diseases can often get bad enough health is dropped faster than it can be restored, making curing nearly impossible. I do like the idea though. I just wish there was better feedback what is infecting your mercs. Often it seems you can get the entire team malaria by just sleeping in a swamp for a day.

Overall my favorite feature is how mercs can get "long term injuries" from bullets.

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