Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » UC-1.13 Discussions and Bug Reporting (2013/03/07 to 2018/11/04)
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #355407 is a reply to message #355403] Tue, 23 October 2018 00:50 Go to previous messageGo to previous message
bouchacha is currently offline bouchacha

 
Messages:24
Registered:October 2013
Location: District of Columbia
Some general impressions after maybe 100+ hours of playing this mod:
- Some maps are more fun than others. I think the draw of Urban Chaos is more CQB battles but this isn't really feasible with long parallel streets and blank walls. I think the buildings definitely could use more windows to add interest. By FAR my favorite map was NE Troy where it's completely surrounded by a fence, has three gated entrances, one main drag down the middle, but then an intricate maze of windowed hallways, rooftops, and rooms. It was glorious.
- Some maps are bizarrely set-up. What stands out the most is Prax Hospital and its entrance on the left side. The entire hospital is surrounded by a wall with no access to any rooftops on the top-left. I didn't intend to do this but my first encounter was when I rounded the corner and saw the entrance and inadvertently set up an interrupt factory. Enemies either would congregate further down the street or get interrupted to death once they walked out of the door. Surprisingly, no one ever threw a chemlight or launched anything towards my group packed in the 2-tile bottleneck on the left. 48 enemies died that night. The AI was generally really clever but they get easily cheesed with bottleneck features in maps. I don't see any way to fix it without making the maps significantly bigger and that's outside the scope of this mod.
- Despite the CQB focus, certain weapons get quickly outclassed. The M4 is certainly expensive but once you get it there's really no reason to use anything else, including 'quick' modern SMGs. I suppose this is realistic because the US Army has adopted it for a reason.
- Merchants are inconsistent. Is there any point to them besides adding flavor? I suppose they have a utility early on if you're desperate for a canteen or a backpack but most of the time they're way too inconvenient to access. They're not named and the behavior is not consistent, so to access them you have to run a merc over to what looks like a store, and then talk to the person behind the counter and HOPE they're a merchant, then HOPE that they have something interesting instead of string and coca-cola.
- This next feedback I don't really have a good solution to it, but the money is imbalanced. I found out that the optimal financial solution is to bumrush towards Port Kip and set up shop next to Tony. Then I just collect all weapons from my fights and use someone cheap like Raffi to cart them over and collect my daily $15k. Once I was in Port Kip, this was really safe to do, but good lord was it tedious. Meanwhile, my presence in Port Kip somehow triggered Kingpin to go hostile (I'm aware of the faction triggers but not sure what I did). It was a relatively easy fight in his compound and I was rewarded with $230,000+ in cash. No idea if this was intended but it reinforces the strategy of "Forget everything and go to Port Kip".
- Is Rodesa meant to be militia free? I cleared it out, found a casino, found out I couldn't train militia, then just moved on? It got recaptured and I didn't see the point of fighting the same battles in the same setting so I ignored it.
- UBT Travel is instant once you clear the stations but also tedious. I understand there are engine limitations at play but I often just made my mercs walk overland because it was as easy as "You, go there" instead of babysitting them through the gargantuan subway stations (seriously they're way bigger than anything a major city like NYC has, they're almost like underground malls. It's quite incongruent). Similarly, ordering things from Bobby Ray was also tedious because the 'crate' was often way on the other side of the station. I eventually solved both issues by cheating and teleporting each merc whenever needed. I saw no immersion or gameplay benefit to recreating my daily commute.
- Factory staffing. What exactly does this add? All you need is a merc with 60+ wisdom and they boost your factory income by 50%. There are a ton of really cheap options (e.g. Turtle, Carp, Gumpy, Weasel etc) that you can just park and forget about. I think games should move away from 'no-brainer' decisions. Similarly holy shit why are there factory injuries? This was ridiculous. I'd get a pop up that someone got injured overseeing my factory, activate them into a squad, go into the sector, press A (since they already had a first aid kit), press done, exit out of the sector, and re-assign their factory job. What does this add from a gameplay perspective?

In terms of bugs, it was the usual 1.13 stuff. I had frequent crashes, frequent infinite clocks (one consistently happened after I played first aid, another happened after I killed a specific gun runner, etc), and frequent items disappearing entirely. It was still fun! But I'm done with it for now.

[Updated on: Tue, 23 October 2018 01:03]

Report message to a moderator

Private 1st Class
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message github11.png
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message bug6.png
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 2018/11/04)
Next Topic: The 2nd Weapons & Items Requests for UC-1.13/DL-1.13/AFS thread
Goto Forum:
  


Current Time: Thu Dec 26 06:59:25 GMT+2 2024

Total time taken to generate the page: 0.13066 seconds